TFN Legends

Once upon a time, during the second year of the MiLF, we ran a crazy little side league called the Contest of Contestants (the CoC), which was intended to run as a dynasty league using an overly complicated contract system developed by yours truly. It didn’t stick. I still love a lot of the ideas that were there.

This is the landing page for the TFN Legends league, a spiritual successor to the Contest of Contestants. The idea here is to bring forward a lot of the ideas that interested me so much from the initial system, but mash them together with some newer fantasy football conventions and mechanics that are equally as interesting.

The Contest of Contestants was a monster. Auction draft. All drafted players were signed to guaranteed contracts of one to three years. This meant that if you signed a player to a three year contract and then wanted to drop them because they busted, you had to continue to eat that salary for the duration, or find some other schmuck to unload all or part of that burden to. If you wanted to keep a player beyond your initial contract with them, there were mechanics to determine the required increase of that contract’s amount to keep the player on your roster. If you didn’t want to pay up you’d be forced to release them into the free agent pool and let the market decide your price. All free agent pickups were signed for solely the current season, but there were mechanics for determining the contract specifics if you wanted to keep them onboard for one or more future seasons. There were franchise tag mechanics, of course, because why wouldn’t there be.

The Legends league is going to be the same, but different.

[REDACTED]

Launching for the 2022 season, mother cluckers. Get ready.